> ## Documentation Index
> Fetch the complete documentation index at: https://docs.baryon.live/docs/llms.txt
> Use this file to discover all available pages before exploring further.

# Quickstart

> Render your first sound as a live cymatic field in about five minutes — no install.

<Card title="Try it now → app.baryon.live" icon="play" href="https://app.baryon.live" horizontal>
  Baryon runs entirely in the browser. Open the web app and follow along — no
  account, no download.
</Card>

By the end of this guide you will have live audio rendered as a cymatic field,
framed the way you want, and saved as a preset you can reload any time.

<Note>
  Baryon needs a Chromium-based browser with WebGPU — Chrome, Edge, Brave, or
  Arc. Microphone input requires a secure page, which `app.baryon.live` already
  is. Safari and Firefox support is still uneven.
</Note>

## Render your first sound

<Steps>
  <Step title="Open the web app">
    Go to [app.baryon.live](https://app.baryon.live). You will see the idle logo
    orb, waiting for audio.
  </Step>

  <Step title="Connect an audio source">
    Pick whichever is easiest:

    * **An audio file** — load a track and press play.
    * **Your microphone** — start the mic, allow access, and choose a profile:
      **Voice** for a lead voice or instrument, **Ambient** for music, a full
      mix, or a live room.
    * **System audio** — route another app's output through a virtual audio
      cable and select it as the input. See
      [Routing system audio](/public/guides/routing-system-audio) for BlackHole
      (macOS), VB-CABLE (Windows), and PipeWire/PulseAudio (Linux) setup.

    **Checkpoint:** within a second or two, the orb starts moving with the sound.

    <Frame caption="The moment it clicks: a sound becomes a field.">
      <video autoPlay loop muted playsInline preload="metadata" poster="https://baryon.live/site-v1/lineage/baryon-cymatics-poster.jpg" aria-label="Baryon rendering live audio as a volumetric cymatic field">
        <source src="https://baryon.live/site-v1/lineage/baryon-cymatics.mp4" type="video/mp4" />
      </video>
    </Frame>
  </Step>

  <Step title="Frame the shot">
    Drag to orbit the camera, or use the top / side / reset controls for a clean
    angle. Then enable **Lock Camera** so an accidental drag does not move your
    shot.
  </Step>

  <Step title="Shape the field">
    Open the control panel in the top-right corner and try three controls first:

    * **Reactivity** — how strongly the field responds to the audio.
    * **Node Threshold** — lower values make crisper, sharper rings.
    * **Density** — overall thickness and brightness of the orb.

    Want the audio to color the visuals? Set **Color Mode** to `Spectral`.
  </Step>

  <Step title="Set the motion">
    In the **Motion** controls, choose how the field moves:

    * `Off` — a still scene, best for stills.
    * `Audio` — the orb moves with the track (tune **Motion Scale**).
    * `Manual` — a steady sculptural spin (tune **Manual Rotation**).
  </Step>

  <Step title="Save your look">
    Open **Presets**, type a name, and press **Save**. You now have a reusable
    look. Baryon also auto-saves your latest settings, so your next session opens
    close to where you left off.
  </Step>
</Steps>

## Capture it (optional)

To grab a still or a clip, set **Output Mode** first — `Transparent` to composite
over other footage, or `Opaque` for a filled background — then use your browser or
operating-system screenshot and screen-recording tools. Baryon does not yet have a
native export button.

## Where to go next

<CardGroup cols={2}>
  <Card title="First session guide" icon="compass" href="/public/guides/first-session">
    A more deliberate setup: audio profiles, framing, and rotation in depth.
  </Card>

  <Card title="Understanding the engine" icon="atom" href="/public/guides/understanding-the-engine">
    What Baryon is actually rendering, and why the settings behave as they do.
  </Card>

  <Card title="Control panel reference" icon="sliders" href="/public/reference/controls">
    Every control in the GUI, organized by folder.
  </Card>

  <Card title="Creative workflows" icon="waves" href="/public/guides/creative-workflows">
    Choosing source material, capture tips, and the shape of future 3D exports.
  </Card>
</CardGroup>
